100 reason to remember the game




















Heat Waves 2 Glass Animals. Forever After All Luke Combs. Brightside The Killers. Spirit In the Sky 2 Norman Greenbaum. Heaven Bryan Adams. The Sound of Silence 2 Disturbed.

Handwritten lyrics to three songs by internationally renowned songwriter Bob Dylan have been put on sale in an auction organised by Moments in Time. The songs featured in the auct Tell everyone to take a good look around the classroom.

Ask them to remember where objects are located in the room. Then send a few students out of the room while you change the location of various objects in the class. You could also do this while the students are at recess or lunch. When the students come back into the classroom, ask them to write down all of the things that have changed. Make sure you keep a list of all the things that you have changed! Go to the Exploratorium to see if you remember what this common everyday object really looks like.

What can it be? This experiment is based on a study by Nickerson, R. Have you ever been an eyewitness to a crime? Is your memory of the crime the same as other people's recollection? Here is a way to explore eyewitness memory. Plan to have someone a teacher or a student come into your class. Let's call this person, "X". X should plan on doing several things in class such as:. Before X comes into the room, have all of the students working or reading at their desks. When X comes into the room, most of the students will be curious about what he or she is doing.

After X leaves the room, have the students write down all the things that happened. You can do this immediately after X leaves or sometime later. Once everyone has finished writing, find out what everyone remembers and what they did not. What details do they recall? What did X wear? How long was X in the room?

What book did X take? Who did X talk to? What did X say? You may even ask some leading questions to influence memory. For example, if X was not wearing a hat, ask, "What color hat was X wearing? Compare how everyone's memory was the same and different. Sometimes your brain makes up its own memories. Try to "implant" a memory by asking people to remember the words on list 1.

Wait about five minutes, then probe their memory by asking them which words on list 2 they remember. List 1: read, pages, letters, school, study, reading, stories, sheets, cover, pen, pencil, magazine, paper, words. List 2: house, pencil, apple, shoe, book, flag, rock, train, ocean, hill, music, water, glass, school.

List 1: sheets, pillow, mattress, blanket, comfortable, room, dream, lay, chair, rest, tired, night, dark, time. Have you played the "game of concentration? Get 15 matched pairs of cards Play starts by having one player turn over 2 cards. If the number or picture of the 2 cards is the same, the player picks up these 2 cards and turns over 2 more.

If the 2 cards are not the same, the cards are turned back face down in the same place they were and it is the next player's turn. The object of the game is to remember where similar cards are located and to pick up as many pairs as possible.

The winner of the game is the one who has the most cards at the end of the game. To make the game more difficult, use the whole deck of cards 26 matched pairs. Test your memory with this on-line concentration game by locating the matching brains of different animals and matching the senses. These games require that your browser is "JAVA-enabled. How good is your memory? I will present you with a table of 25 different objects.

Look at them for 30 seconds, then close the object window to return to this page. Then write down all the objects that you can remember. How did you do? How many did you remember? Try some of the memory techniques see below and see if you do better. Does this chunking really work?

Find out. Get a partner. Tell your partner that you are going to read some numbers and you want him or her to remember as many as possible. Don't tell your partner how many numbers or what range they will be in. Read these numbers in the following order at a rate of about 1 every second:.

Immediately ask your partner to write down the numbers he or she remembers. Now tell your partner that you will read another set of numbers and you want him or her to remember them. Was the second time easier? Did your partner remember more numbers the second time? Both sets of numbers are exactly the same More memory tricks and mnemonics from "Mind Tools". Write a story about a trip to the grocery store.

In the story include many food items items that you bought. Read your story to the class and see how many items they can remember. Use the memory tricks and tips see below to increase the number of items that can be remembered. Look up a random phone number in the phone book. Take about one minute to memorize the phone number. Can you remember it 5 minutes later?

The next day? Get everyone together. For example, the player could say "I went to the grocery story and bought some apples. For example, the second player can say, "I went to the grocery store and bought some apples and a bag of potato chips. The game continues until someone forgets one of the items.

Here is a memory experiment that requires a group of subjects to test. Get 5 or more friends to serve as your experimental subjects. Tell them that you will read a list of 20 words and that their job is to remember as many of the words as possible. Read the following list of 20 words at a rate of 1 word every second. Ask your subjects to write down the words that they can remember immediately after you finish reading the list.

Now analyze the results of your memory study. You can collect the lists of words that your subjects wrote or you can just ask them which words that they remembered. To do this assign a "position" to each word that you read. So, "cat" was word 1, apple was word 2, ball was word 3, Calculate the percent of recall for each word. Calculate the percent of recall for each of the 20 words. Do you see a pattern? Does is look anything at all like this figure? The results of this kind of experiment usually result in a graph similar to this one.

This kind of graph is called a "serial-position curve. This type of experiment provides evidence that there are 2 types of memory processes. It is thought that memory is good for the words read last because they are still in short term memory - this is the recency effect.

Memory is good for the words read first because they made it into long term memory - this is the primacy effect.

It is also possible that some words in the list were very easy to recall for other reasons. For example, if your teacher just dropped a hammer on his or her toe, then everyone may find that the word "hammer" was easy to remember. Or perhaps, the last name of someone in the group of subjects is "King", then everyone would remember the word "king". You can try this experiment again with a slight twist. Remember, by the way, to run through the Underworld again with each weapon and no Pact modifiers.

I did not, and discovered that, for five weapons, I had cleared the game on one heat but not on zero heat, meaning, for purposes of irrepressible OCD, I had to go back and play the game five times on a lower difficulty than I was by that point used to. Extreme Measures: Turning this on makes it so Underworld bosses shift tactics or come with some other game-changer. If you can get through it, the rest of the Underworld is unchanged. Calisthenics Program: A percent health boost is barely noticeable.

Calisthenics Program only becomes tough when you increase its level. Convenience Fee: This one jacks up store prices by 40 percent per level.

Plus, if you need the extra cash, reroll Hermes boons until Side Hustle shows up. Lasting Consequences: Turn this on, and your healing is limited by 25 percent per level. Or you could just not get hit. Lasting Consequences will whip you into a dodging pro. It sounds like nothing, especially considering that most rooms have 10 or fewer enemies, and is handling two more Bone-Rakers that big of a deal?

The issue with Jury Summons, though, is that it makes Infernal Troves—the chests you try to ransack by defeating a wave of enemies as quickly as possible—more challenging and less rewarding. Such environmental perils kill me even on standard runs, so I cannot recommend this one in good faith. Damage Control: In the simplest terms, this one gives your enemies a shield.



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