Taiketsu ultra hero game download




















Back to the story. Ultraman gets nosy ad decides to help out people on other planets. They may have been to other planets, who knows, but one thing's for sure. They came to earth. The Ultraman the selected Ultraman once you enter versus mode came to Earth.

Yes, he is the first Ultraman. Earth is troubled by monsters and aliens, so Ultraman has to play hero. But the problem is that he cannot stay in his gigantic form for long.

I am not sure why, maybe he breathes in some other kind of gas instead of oxygen. But he can't maintain his original form. He has to stay as a human. So he finds a body and possesses him Just stays in the guy.

Sometimes in the guy's sleep he may dream of Ultraman talking to him. That and all, the guy already has the Ultra power, and not to forget, an item to transform into the giant size Ultraman. Note here, there are 2 beings, the guy who can transform into Ultraman and the real Ultraman. Then when the monster is rampaging the city, the guy uses his item to transform into a huge Ultraman to battle the monster. When he is in Ultraman form, the Ultraman's conscience is still the guy with the power, not the real Ultraman.

The real Ultraman is living inside him all the time, providing the power, but the guy still controls his own body and the Ultraman body the whole time Ultraman is on Earth. There is usually a anti-monster squad that can't do much, and the ultra guy is a member of that squad. His identity as Ultraman is often secret until the last episodes.

Earlier I said Ultraman can't remain in the gigantic form for ages on Earth. That is why there is a timer on his chest. In the game, the timer is shown as a seperate bar at the bottom.

When his time runs out or he uses his a lot of his power, the timer, which is glowing blue, will start blinking in red light. Then he defeats the monster with his trademark beams, flies up to the sky and returns to his human form. But in some cases, the monster wins.

The timer's red light turns off. Ultraman's oval eyes' light disappears and he dies. Go rent some Ultraman DVD's and watch the show if you want. It's lots of fun. There's also some animated series of Ultraman.

Ultraman towards the future is a fully English Ultraman series made in Australia and it is nice to watch although not as good as Tiga, Dyna, Gaia and other new series.

Those are the 8 ultras you will play as. The game is a fighting game. Think Mortal Kombat 2 or 3. But the Ultraman concept makes it more fun. You see, there is a timer bar refer to part 2 of the walkthrough. The timer bar represents the time Ultraman can stay in his gigantic form. When the timer runs out Ultraman loses power. The timer can also get low if you use power beams, making the game harder.

In the game there is a: - versus mode story mode without the story - freebattle mode choose your opponent - tournament mode to get a champion and train your Ultraman - Link Game mode to battle against a friend - Other stuff includes gallery and stats In the game, there are 8 Ultras and 6 monsters What you need to do is to finish versus mode to test the game, then train your ultraman via tournament mode, and then win versus mode again with each ultra.

The first one is VS mode. It is actually a story mode but it doesn't tell any story. So I guess it will be called versus mode. Choose an ultra and you will be pit against certain monsters. The monster arrangement vary with different ultras. When you win, it will say Thank You Ultraman! You saved the Earth. Or similar. The second is freebattle mode.

You can choose an Ultraman and then choose an opponent. If you want to play as a monster, press down and the monster screen will come up. You can choose a monster or press down again to return to Ultraman selection screen. You can fight a tournament with 7 other ultras.

When you win at least one match, you get to give the Ultraman some points. There are 4 stats you can add points to. Or it could also mean the amount of health bar. But due to unclarity, I suppose it could also mean stamina above Stamina could also mean energy. It really doesn't matter much. But after experimenting with some Ultramen, I conclude that If you lose at the finals, then you get 3 points. If you lose at the semis, then you get only 1 point. Last note, the stats really do increase, although not much can be seen.

When I first played, I could not defeat Tyrant with Ultraman but after I increased his stats, I could feel that Ultraman became faster and more durable. I beat Tyrant in the first battle. There is no loss battling tournament after tournament. And increased stats can also let ou unlock the gallery! The first one is Gallery. If you just got the game and come here, you can see that all the faces are blackened out.

You have no choice but to quit to the options. Once you unlock the gallery pictures you can select the ultras here and view their respective pics. The pics are from their own episodes if you are wondering. The second is Stats. Here you can view the stats that you acquire in tournament mode. Here are the translations for the stats: - The first one is Power - The second is Speed - The third is Stamina - The last one is energy In the series, Ultraman Taro is often more powerful than his brothers.

The episodes were very fun to watch. A lot of cameos from mother of ultra and the ultra brothers. His trademarks are - the T-beam the thing he does, putting his palm on the fist, forming a T - body rush he rushes with a body of fire, burning the monster - shrinks to human size and enlarges from inside the monster, destroying it - acid spray o Ultraman Jack o Transformed from Goh He looks like Ultraman, and I think he actually is supposed to be Ultraman.

His show was called the return of Ultraman but in the end it was decided, this Ultraman would be called Ultraman Jack, a different one. Lots of episodes. His trademarks are: - specium ray beam when he fires from his crossed hands the name maybe incorrect There are new series, where Dan Moboroshi is still Ultraseven and he is already old.

He passes the ultra power to Kazamori. Note Dan Moboroshi is not human. He is Ultraseven in human form. Kazamori is a possessed human though I think. His trademarks are - Wide shot like specium ray, but the whole lower arm is above the other hand so the beam is wide - detachable fin on his head - forehead beam o Ultraman o Transformed from Hayata The oldest Ultraman.

The latest Tiga movie is I think He has nothing to do with the first 4 ultras as the series are set in a totally different universe. Pretty cool. He can transform to 3 forms. Normal, Speed and Strength. He can also transform to 3 forms. His trademarks are: --Normal red and purple -- - specium ray beam when he fires from his crossed hands - cutter --Power mode silver -- - some beam - rollout like Blanka in Street Fighter --Fighter mode red -- - mega punch - mega kick o Ultraman Gaia o Transformed from Gamu This Ultraman is from Earth.

There is a theory called Gaia theory. It's a long story but basically the theory says Earth is alive. And the life-force is Ultraman Gaia. His trademarks are: - Head beam a more powerful beam than Ultraseven's - cross specium ray beam when he fires from his crossed hands varies from the original one. He is all blue and is a bad ass but in the end he joined forces with Gaia to save Earth. His trademarks are: - one handed wide shot - beam sword very cool move from the series, not so cool in the game - ki blasts [[I terribly apologize if I made any mistakes here, in case you are an Ultra superfan.

The big boss in the Ultraman series. In the end he defeated Ultraman by returning his beam. I did not actually watch the show but I played the game.

His powers are the explosives from his hands. Pretty useless monster sitting on a tank. I don't really know how the monster does it. Anyway it shoots eye beams and tank bullets, and has really good defense.

You need to punch and kick it many many times to defeat it. Has crab pincers and the face of a squid. Shoots bullets from his pincers. Later version of Alien Baltan can be seen in the Ultraman Cosmos movie. This one is from Ultraman Dyna. It is short and most beams cannot hit it. Even though not too hard to defeat, it can be a real challenge. It is one giant pair of testicles with a face in the middle.

He could not defeat the monster at first and had to use the aid of everybody watching. The people said, "Tiga! We will give you our light! Tiga used the armspread to gather the energy and fired a wide shot at Gatanothor but no sell.

In the end, he did another armspread, slowly, and everyone can be seen emitting light and tiny light orbs flyi into Tiga's chest. Tiga fired an extra large wide shot and Gatanothor got destroyed. Wait, I may confuse this monster with the one in Dyna but Very very very hard to beat. Its spike body and pentagonal armor plate provides it with super defense. Try pummeling hit several times and you will see that his health bar only drops a little.

And it ain't that easy to get to him. He has a long iron chain that works like Scorpion in MK and he blows fire in 3 different directions. In my opinion, the toughest monster in the game. DN will let you duck. BW is perry, FW is forward. To avoid confusion, BW which means back, is the opposite direction of your opponent. In other words, backwards.

So if the monster is on your left, FW means to the right. A is kick. For example, DN A with Taro will do a back high kick.

Experiment with these for a while. There are 2 block moves. The first one is when you press BW when you are being attacked. Like street fighter and other fighting games. But sometimes that won't work when you are hit with a beam. There is another block for Ultraman to block beams.

Press DN DN and he will make a defense glass. Throw moves are done by pressing L and R together or A and B together. Get close to your opponent and press the 2 buttons to make a throw move. This is probably the number 1 reason they think the game is boring. I mean if you are punching and kicking the hell out of Tyrant and it blows your guts out, it will get frustrating soon. Well, actually it is easy to do the moves. Too easy.

In this game you are not going to do combo keys. In this game the L and R buttons are the keys to the power moves. There are 4 power moves for each character generally. However, please not that you cannot Hadokken forever like in Street Fighter. Everytime you use a power beam your timer bar at the bottom is depleted a little. Some moves use a lot, some use none. When your timer bar is empty, your character will lose. So use the beams wisely and accurately. And the beams are damn powerful.

Some finisher beams can kill your opponent in one blast! What powers the characters have. The format is as follows: - keys Name of move, description damage inflicted to opponent energy used Name of move, as said earlier, is not accurate. Sometimes I only use descriptions. There are so many moves to remember and normally the Ultras in the TV shows do not say out the names of the moves. Damage inflicted is not very accurately calculated.

It's my estimation. But it gives a rough idea. Shown in asterisks. Energy used means how much power will be consumed from the timer bar once you use the move. Shown in bars. Notice some special moves do not need energy. Power wise, yes but the speed can clearly make up for it. So this means the beams I can do with silver are unlimited.

I defeated Tyrant using silver Dyna by shooting endless orange beams at it. I suggest using punches and kicks with Gaia. Use specials only when you are low on energy and have no choice, or it is a guaranteed hit. Gatanothor is very powerful and good to use.

Just position the head near your opponent and the smoke from its mouth will damage your opponent severely. Once you unlock the gallery pictures you can select the ultras here and view their respective pics. The pics are from their own episodes if you are wondering. The second is Stats. Here you can view the stats that you acquire in tournament mode. Here are the translations for the stats: - The first one is Power - The second is Speed - The third is Stamina - The last one is energy In the series, Ultraman Taro is often more powerful than his brothers.

The episodes were very fun to watch. A lot of cameos from mother of ultra and the ultra brothers. His trademarks are - the T-beam the thing he does, putting his palm on the fist, forming a T - body rush he rushes with a body of fire, burning the monster - shrinks to human size and enlarges from inside the monster, destroying it - acid spray o Ultraman Jack o Transformed from Goh He looks like Ultraman, and I think he actually is supposed to be Ultraman.

His show was called the return of Ultraman but in the end it was decided, this Ultraman would be called Ultraman Jack, a different one. Lots of episodes. His trademarks are: - specium ray beam when he fires from his crossed hands the name maybe incorrect There are new series, where Dan Moboroshi is still Ultraseven and he is already old.

He passes the ultra power to Kazamori. Note Dan Moboroshi is not human. He is Ultraseven in human form. Kazamori is a possessed human though I think. His trademarks are - Wide shot like specium ray, but the whole lower arm is above the other hand so the beam is wide - detachable fin on his head - forehead beam o Ultraman o Transformed from Hayata The oldest Ultraman.

The latest Tiga movie is I think He has nothing to do with the first 4 ultras as the series are set in a totally different universe. Pretty cool. He can transform to 3 forms. Normal, Speed and Strength. He can also transform to 3 forms. His trademarks are: --Normal red and purple -- - specium ray beam when he fires from his crossed hands - cutter --Power mode silver -- - some beam - rollout like Blanka in Street Fighter --Fighter mode red -- - mega punch - mega kick o Ultraman Gaia o Transformed from Gamu This Ultraman is from Earth.

There is a theory called Gaia theory. It's a long story but basically the theory says Earth is alive. And the life-force is Ultraman Gaia. His trademarks are: - Head beam a more powerful beam than Ultraseven's - cross specium ray beam when he fires from his crossed hands varies from the original one. He is all blue and is a bad ass but in the end he joined forces with Gaia to save Earth. His trademarks are: - one handed wide shot - beam sword very cool move from the series, not so cool in the game - ki blasts [[I terribly apologize if I made any mistakes here, in case you are an Ultra superfan.

The big boss in the Ultraman series. In the end he defeated Ultraman by returning his beam. I did not actually watch the show but I played the game. His powers are the explosives from his hands. Pretty useless monster sitting on a tank. I don't really know how the monster does it.

Anyway it shoots eye beams and tank bullets, and has really good defense. You need to punch and kick it many many times to defeat it. Has crab pincers and the face of a squid. Shoots bullets from his pincers. Later version of Alien Baltan can be seen in the Ultraman Cosmos movie. This one is from Ultraman Dyna. It is short and most beams cannot hit it. Even though not too hard to defeat, it can be a real challenge. It is one giant pair of testicles with a face in the middle.

He could not defeat the monster at first and had to use the aid of everybody watching. The people said, "Tiga! We will give you our light! Tiga used the armspread to gather the energy and fired a wide shot at Gatanothor but no sell. In the end, he did another armspread, slowly, and everyone can be seen emitting light and tiny light orbs flyi into Tiga's chest. Tiga fired an extra large wide shot and Gatanothor got destroyed.

Wait, I may confuse this monster with the one in Dyna but Very very very hard to beat. Its spike body and pentagonal armor plate provides it with super defense. Try pummeling hit several times and you will see that his health bar only drops a little.

And it ain't that easy to get to him. He has a long iron chain that works like Scorpion in MK and he blows fire in 3 different directions. In my opinion, the toughest monster in the game. DN will let you duck. BW is perry, FW is forward.

To avoid confusion, BW which means back, is the opposite direction of your opponent. In other words, backwards. So if the monster is on your left, FW means to the right. A is kick. For example, DN A with Taro will do a back high kick. Experiment with these for a while. There are 2 block moves. The first one is when you press BW when you are being attacked.

Like street fighter and other fighting games. But sometimes that won't work when you are hit with a beam. There is another block for Ultraman to block beams. Press DN DN and he will make a defense glass. Throw moves are done by pressing L and R together or A and B together. Get close to your opponent and press the 2 buttons to make a throw move. This is probably the number 1 reason they think the game is boring.

I mean if you are punching and kicking the hell out of Tyrant and it blows your guts out, it will get frustrating soon. Well, actually it is easy to do the moves.

Too easy. In this game you are not going to do combo keys. In this game the L and R buttons are the keys to the power moves. There are 4 power moves for each character generally. However, please not that you cannot Hadokken forever like in Street Fighter. Everytime you use a power beam your timer bar at the bottom is depleted a little.

Some moves use a lot, some use none. When your timer bar is empty, your character will lose. So use the beams wisely and accurately. And the beams are damn powerful. Some finisher beams can kill your opponent in one blast! What powers the characters have. The format is as follows: - keys Name of move, description damage inflicted to opponent energy used Name of move, as said earlier, is not accurate. Sometimes I only use descriptions. There are so many moves to remember and normally the Ultras in the TV shows do not say out the names of the moves.

Damage inflicted is not very accurately calculated. It's my estimation. But it gives a rough idea. Shown in asterisks. Energy used means how much power will be consumed from the timer bar once you use the move. Shown in bars.

Notice some special moves do not need energy. Power wise, yes but the speed can clearly make up for it. So this means the beams I can do with silver are unlimited. I defeated Tyrant using silver Dyna by shooting endless orange beams at it.

I suggest using punches and kicks with Gaia. Use specials only when you are low on energy and have no choice, or it is a guaranteed hit. Gatanothor is very powerful and good to use.

Just position the head near your opponent and the smoke from its mouth will damage your opponent severely. Special moves eat up timer time but that doesn't mean that they need enough energy to pull off the moves. If your timer bar finishes before your opponent is defeated, you lose. If your timer bar finishes after you defeat your opponent, you still win. This happens all the time in the series. Ultraman's timer is red, but he has the monster beat.

So he uses every single bit of energy left to destroy the monster and then hangs in there. He flies off to recharge before he dies. But if the monster is still not dead he cannot fly off so he dies. For example, let's say you are using Ultraseven and your opponent is Reicubas. Reicubas has one half inch of health left but your timer bar is near zero.

Barely enough to fire a wide shot, right? Just fire it. What the hell. Finish up your energy. But make sure you hit. You'll destroy Reicubas but Ultraseven will still fly off victorious. Battling Ultras are easy.

And you'll only need to worry about that in the tournament. Beating monsters fast is essential if you want to unlock secrets. Here goes nothing. Fight a short range battle. Punch the crap out of its asshole on its face. You should win sooner or later. Just watch out for its ice breath. If you go too far from it, it will start using its lasers. Very hard to avoid if you want to get near it. If you choose to wait for it to stop using lasers maybe it just won't. You don't have all day.

Your timer will run out but its lasers won't. You need accurate timing to jump over those. Just defeat it using close combat. All it does is lay around and shoot its stuff. Yes it can dash at you. But it takes too long to execute a move and you'll know when it's coming. Jump over it and punch the lights out of it.

Use low moves. Remember to block when it is charging at you. You may need several blows to beat it cause it has a lot of armor. Do not use your beams on it cause you will miss it. The beams will go over its head. Ultraman Jack and Ultraseven are particularly useful with this monster. They have low beams. Agul can only punch and kick it. Overall, not that hard to beat.

Wait for it to clear up and when you get a good shot hit it with your beams. Two beams should be enough. Or you can punch its eyeballs out. To defeat it you have to hit its small head. If you use beams all the way, it won't die and your timer will run out. If you go and beat it up your health bar will drop down like crazy. There is only one good strategy here.

You have to beat the head until its health is one quarter down or more if possible, then jump away from it and use beams. You should not stay at its head and punch punch punch. The purple smoke from its mouth can cause damage to you and eat up your energy on your timer bar. Do not use special fighting moves like Dyna's mega punch.

That will only make you get hit with the smoke. So how should you do it? You have to use the jumping kick. Jump towards the head with a flying kick on your first move. That's one hit. You should now be right in front of the head. Then stay at the position and jump up.

Straight up. When you are airborne, press A to kick. Your ultra will perform a jumping kick and connect on the head. Do it repeatedly and your contact with the purple smoke will minimize. In the case of Ultraman, jump kick is not enough. You have to jump up, then press forward and kick. He will do a flying kick without moving to the front. The only thing that can hit you would be the monster's tentacles. When you get hit, get up and jump in front of the head again.

Keep jumping and kicking until the monster's health is around 3 quarters or less if possible. Then jump away to avoid the tentacles. To the side. Use your ultimate beam, like specium ray or wide shot. If one is not enough, use 2.

Gatanothor should be defeated. In Taro's case, you can jump kick a few times until Gatanothor's health is around 2cm down, then use the T-beam and use the body rush. To tell you how tough it is without much breath, Taro's body rush, the most powerful attack in the game, does only one half damage of its health. Maybe a little bit more than one half Taro's T-Beam only does one quarter damage.

This monster is smart. When you fire your beams it ducks so you miss.



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